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GeForce GTX 550 Ti - 1
GeForce GT 630 - 1
Manufacturer:
NVIDIA
NVIDIA
Series:
GeForce 500
GeForce 600
Codename:
GF116-400
GF108
Release date:
2011. March 15.
2012. May 14.
Die count:
1
http://gamesystemrequirements.com/
1
http://gamesystemrequirements.com/
Die size:
238 mm2
116 mm2
Fab:
40 nm
40 nm
Transistors:
1170 millions
585 millions
Bus interface:
PCI-E 2.0 x16
PCI-E 2.0 x16
Clock rates
Core clock:
900 MHz
810 MHz
Shader clock:
1800 MHz
1620 MHz
Memory clock:
1026 MHz
800 MHz
Effective memory clock (DDR):
4104 MHz
3200 MHz
Memory
Memory size:
3072, 2048, 1024 MB
1024 MB
Memory bus type:
GDDR5
GDDR5
Memory bus width:
192 bit
128 bit
Memory bandwidth (maximum):
98.5 GB/s
51.2 GB/s
Core units
Unified shader units:
192
96
Texture mapping units (TMU):
http://gamesystemrequirements.com/
32
http://gamesystemrequirements.com/
16
Render output units (ROP):
24
4
SMX/SMM count:
4
2
Performance
Pixel fillrate:
21.6 (GP/s)
3.2 (GP/s)
Texture fillrate:
http://gamesystemrequirements.com/
28.8 (GT/s)
http://gamesystemrequirements.com/
13 (GT/s)
Single Precision (peak):
691.2 GFLOPS
311 GFLOPS
Supported Technologies:
DirectX:
11
11
Pixel shader:
5.0
5.0
OpenGL:
4.5
4.5
OpenCL:
1.1
1.1
NVIDIA PhysX, NVIDIA 3D Vision Ready, NVIDIA SLI
NVIDIA PhysX®, NVIDIA FXAA, NVIDIA Adaptive Vertical Sync
Thermal Design Power (TDP,Max):
116 W
65 W
Energy efficiency:
- Single Precision / TDP:
5.96 GFLOPS/W
4.78 GFLOPS/W
- Double Precision / TDP:
0 GFLOPS/W
0 GFLOPS/W
Release price (USD):
150 USD
90 USD
Performance/price ratio:
4.61 GFLOPS/$
3.46 GFLOPS/$