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Manufacturer:
NVIDIA
AMD
Series:
GeForce 16
Console
Codename:
TU117-300-A1
Liverpool
Architecture:
Turing
Release date:
2019. April 30.
2013. November 24.
Die count:
1
1
Die size:
200 mm2
348 mm2
Fab:
12 nm
28 nm
Transistors:
4700 millions
0 millions
Bus interface:
PCI-E 3.0 x16
IGP
GeForce GTX 1650
PlayStation 4 GPU
Clock rates
Core clock:
1485 MHz
800 MHz
Core clock (Boost):
1665 MHz
Memory clock:
2000 MHz
1375 MHz
Effective memory clock (DDR):
16000 MHz
11000 MHz
Memory
Memory size:
4096 MB
8192 MB
Memory bus type:
https://gamesystemrequirements.com/
GDDR5
https://gamesystemrequirements.com/
GDDR5
Memory bus width:
128 bit
256 bit
Memory bandwidth (maximum):
128 GB/s
176 GB/s
Core units
Unified shader units:
896
1152
Texture mapping units (TMU):
https://gamesystemrequirements.com/
56
https://gamesystemrequirements.com/
72
Render output units (ROP):
32
32
Compute units:
18
SM count:
14
GeForce GTX 1650
PlayStation 4 GPU
Performance
Pixel fillrate:
53.28 (GP/s)
25.6 (GP/s)
Texture fillrate:
https://gamesystemrequirements.com/
93.24 (GT/s)
https://gamesystemrequirements.com/
57.6 (GT/s)
Single Precision (peak):
2984 GFLOPS
1843 GFLOPS
Double Precision (peak):
93.24 GFLOPS
Supported Technologies:
DirectX:
12
11.1
Pixel shader:
https://gamesystemrequirements.com/
5.0
https://gamesystemrequirements.com/
5.0
OpenGL:
4.6
4.2
OpenCL:
1.2
1.2
Vulkan: 1.1.103, CUDA: 7.5, Shader Model: 6.3
Thermal Design Power (TDP,Max):
75 W
75 W
Release price (USD):
150 USD
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